Manshead Church of England Academy

Computing and ICT

Computing & ICT

“The computer was born to solve problems that did not exist before.”

Bill Gates

Knowledge and Wisdom in Computing and ICT

Computer Science and ICT teaching at Manshead CE Academy offers a huge range of resources to our students in order to ensure that they fully understand  key topics needed to be confident computer users. Thus they are taught a range of key computing topics which are listed below:

 

·         Data Representation

·         Computer Architecture

·         Computer Networks

·         Ethical and Legal Issues using computers and the Internet

·         Algorithm, Pseudocode and Flowchart

·         Python Programming

 

Fully understanding the level of challenge related to learning Computer Science and having in mind the success and need of our students, we have also devised a scheme of work for our ICT cohort. Thus those who decide to do ICT, will be studying the following topics:

 

·         Digital Literacy

·         Web Authoring using RocketCake

·         Game Making using Scratch and Kodu

·         Spreadsheet using Microsoft Excel

·         Database using Microsoft Access

 

By combining ICT and Computer Science we ensure that our students are better prepared to meet the challenges they may encounter after leaving us.

Curriculum and Teaching and Learning Overview

Computer Science teaching at Manshead CE Academy enables our students to become confident and competent learners of computers in general but also key topics surrounding their use. They are able to acquire a range of skills ranging from computational thinking to key legislation related to the use of computers and the Internet. Computational thinking allows not only students to think logically by applying the four key cornerstones (i.e. Decomposition, Abstraction, Pattern recognition and Algorithm) of Computational thinking in any problem solving.

 

With the rapid development in computing and the advent of social media, we also teach our students key values and principles they will have to understand while using computers and the Internet in general. Thus they learn about legal, ethical, environmental and cultural issues surrounding the use of computers. They are taught key legislation such as Data Protection Act 1998, General Data Protection Regulation 2018, Computer Misuse Act and Design 1990, Copyright and Patent Act 1988. They are also taught about the dangers of pollution through the use or misuse of computers and how computers could be used to better protect the environment.

 

Culturally and socially, we teach our students digital divide, which is mainly the divide or gap existing between different communities and this based on their gender, age and race. Thus through the teaching of digital divide, we make our students not only to be aware of the divide but also how this gap could be bridged via the use of computers and the Internet (i.e. Social media).

Learning beyond the classroom

Students have access to a range of online resources that they can use to expand their knowledge on key topics which were taught in class. As a department, we have a dedicated page on the School Portal where relevant materials can be found. Moreover we have several resources including websites (e.g. https://craigndave.org/, YouTube video, etc.) which are available to the students.  We have also subscribed to a website (www.teach-ict.com) which students can use to better themselves in Computer Science. We also have some revision guides for our GCSE and A level students.

 

Alongside their academic needs, we are also running some educational trips to the Museum of Computing in Milton Keynes where students can learn some of the key historical facts about the development of computers (e.g. Digital Revolution, etc.) but also learn or do a range of practical activities including programming in BBC Basic – Rocket Trajectory. All of these extra-curricular activities will develop their interest in the subject as a whole but also ensuring that they are better placed to tackle the rapid development in modern technology.

Curriculum Overview

Curriculum Overview
  Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2
Year 7 Safe Use of Computer Computational Thinking Python Programming Computer Hardware and Network

 

Data Representation (i.e. Microbit project) Game Making using Kodu
Year 8 Computer Safety Computational Thinking Python Programming Computer Hardware and Network Data Representation

(i.e. Binary Numbering System)

HTML and CSS
Year 9

Computing

Data Representation Computer Architecture Computer Networks Database using Microsoft Access Spreadsheet using Microsoft Excel Python Programming

Year 10

Computing

Computer Architecture and Networks Data Representation HTML and CSS Python Programming 1. Database and SQL

2. Impact and Emerging Trend

System Security
Year 10 ICT

1. ICT in the Digital World  Part 1

2. Spreadsheet - Part 1

1. ICT in the Digital World  Part 2

2. Spreadsheet - Part 2

1. ICT in the Digital World  Part 3

2. Spreadsheet - Part 3

1.Augmented Reality  Part 1

2. R060 Spreadsheet Coursework

1. Augmented Reality  Part 2

2. R060 Spreadsheet Coursework

Spreadsheet IT Project

Year 11

Computing

1. Data Representation

2. System Architecture

3. Memory and Storage

1. Computatio-nal Thinking and algorithms

2. Computer Networks, Connections and Protocol Unit

1. Network Security

2. Database and SQL

Past Papers and Exam Preparation
Year 11 ICT

1. R050 - ICT in the Digital World

2. R060 Spreadsheet Coursework Resit

1. R050 - ICT in the Digital World

2. R060 Spreadsheet Coursework Resit

3. R070 Augmented Reality Coursework

1. R050 - ICT in the Digital World

2. R070 Augmented Reality Coursework

Past Papers and Exam Preparation
Year 12 Computer Architecture Computer Networks Data Representation Legal, moral, cultural and ethical issues Problem Solving and Programming A Level Coursework Unit
Year 13 1. A Level Coursework Unit

2. Data Representation

3. Computer Architecture

1. A Level Coursework Unit

2. Computer Networks

Data Structures

1. Web Technologies

2.  Algorithm and Pseudocode

3. Path Finding Algorithms

1. Legal, moral, cultural and ethical issues

2. Databases

3. LMC

Past Papers and Exam Revision